(Stand The Motion Pictures)
Type | Cardname | Gametext | Strategy |
Alien Labyrinth (Alternate Universe, Common) |
To get through this maze-like structure and continue, Away Team must have a Tricorder OR 2 ENGINEER. | ||
Alien Parasites (Premiere lim., Uncommon) |
Unless INTEGRITY > 32, Away Team infected. They beam back and opponent immediately controls ship and crew until "stopped". Then turn resumes. | ||
Alien Parasites & Rem Fatigue (Enhanced Premiere, Premium) |
ALIEN PARASITES: Unless INTEGRITY>32, Away Team (if any) beams back and opponent immediately controls ship and crew until "stopped." REM FATIGUE HALLUCINATIONS: Crew or Away Team dies at end of your third full turn unless cured by 3 MEDICAL OR docking at outpost. [5] | ||
Ancient Computer & Microvirus (Enhanced Premiere, Premium) |
ANCIENT COMPUTER: To get past requires 2 Computer Skill OR 3 SCIENCE OR 3 ENGINEER. MICROVIRUS: Unless MEDICAL and SECURITY present, kills one crew or Away Team member (opponent's choice). Discard dilemma. | ||
Armus - Sticky Situation (Official Tournament Sealed Deck, Premium) |
Strongest Away Team member is "stopped" if another personnel present with CUNNING > 7 and Diplomacy, killed otherwise. Discard dilemma only if any personnel remain. | ||
Assassin's Blade (Deep Space Nine, Common) (Voyager, Starter Only) |
Unless CUNNING>36 OR 2 SECURITY present, assassin kills one personnel present (opponent's choice) except a shape-shifter or android. | ||
Berserk Changeling (The Dominion, Uncommon) |
Unless 2 hand weapons OR 3 SECURITY OR Changeling Sweep OR Shape-Shift Inhibitor OR Interphase Generator OR Mora Pol present, kills a non-changeling present (random selection). | ||
Blended (First Contact, Uncommon) |
To get past requires Empathy, Diplomacy, Morn, or any Scotty. All such personnel are "stopped", but if two or more present, one must continue (random selection). | ||
Chula: Echoes (Holodeck Adventures, Common) |
To get past, three personnel present (random selection) are chosen. If the highest CUNNING among them is odd, all three are “stopped.” | ||
Chula: Pick One to Save Two (The Dominion, Uncommon) |
To get past requires three personnel present (random selection) to face thialo. Choose one of those three to return to your hand, or all three are "stopped." | ||
Chula: The Abyss (Blaze of Glory, Rare) |
To get past, three personnel present (random selection) must face the abyss. If their total CUNNING is odd, they are "stopped" and, if possible, relocated to Quark's Bar. | ||
Chula: The Dice (The Dominion, Common) |
To get past requires one personnel with INTEGRITY > 6, another with CUNNING > 7, and a third with STRENGTH > 8. | ||
Chula: The Door (Rules of Acquisition, Rare) |
To get past, two personnel must each contribute any one of their attributes to equal a total of 5 or 21. Nullify by placing any doorway out-of-play from hand. | ||
Chula: The Drink (The Trouble with Tribbles, Rare) |
To get past, four personnel present (random selection) must be "tested." All four are "stopped" unless one has CUNNING<6 or CUNNING>9. | ||
Chula: The Way Home (The Trouble with Tribbles, Common) |
To get past, three personnel present (random selection) are chosen. Opponent may relocate one to Quark's Bar or your facility if the other two have combined INTEGRITY<15. | ||
Clan People (Deep Space Nine, Common) |
To get past, must have Opaka present OR CUNNING > 38 from up to five Away Team members. | ||
Crisis (The Dominion, Common) (Voyager, Starter Only) |
To get past requires Leadership (or [Com] and [Def] icons) in Away Team and an OFFICER-classification personnel (or 2 [Def] Borg) aboard your ship at this location. | ||
Dangerous Liaisons (Rules of Acquisition, Common) |
To get past requires 3 Treachery and Acquisition OR 2 SCIENCE and 2 SECURITY OR Ty Kajada. Nullify by discarding Recruit Mercenaries from hand. | ||
Dead End (First Contact, Uncommon) |
Unless you have at least 50 points, cannot get past; place dilemma atop mission; it may not be attempted by a player with less than 50 points. (Unique.) | ||
Dejaren (Holodeck Adventures, Common) |
Two personnel (one [holo] and one non-[holo]) are killed (random selection) if their individual CUNNING <9. To get past requires 2 Computer Skill remaining. | ||
Executive Authorization (The Trouble with Tribbles, Rare) |
To get past requires a President, High Council Leader, General, Legate, Chancellor, Proconsul, Chairman, Intendant, Minister, Kai, Founder, Nagus, Governor, Queen, counterpart, or PADD. | ||
Female's Love Interest & Garbage Scow (Enhanced Premiere, Premium) |
FEMALE'S LOVE INTEREST: Female crew or Away Team member (random selection) runs off with lover to furthest planet. RADIOACTIVE GARBAGE SCOW: Place on spaceline here. Mission cannot be attempted where present. Ship with Tractor Beam and 2 ENGINEER can tow Scow. | ||
Ferengi Infestation (The Trouble with Tribbles, Rare) |
Opponent may download up to two male Ferengi to a facility at this location (or up to six if facility is Empok Nor). To get past requires 2 SECURITY and CUNNING>50. | ||
Ferengi Ingenuity (Blaze of Glory, Uncommon) |
If one personnel present has 2 Computer Skill, discard dilemma. Otherwise, to get past, place on most CUNNING Computer Skill present (`stopped` during countdown). | ||
Flaxian Assassin (Deep Space Nine, Uncommon) |
Unless 2 SECURITY and Biology present, kills one personnel (two if opponent has Tal Shiar in play) with three or more • icons (random selection). | ||
Founder Secret (The Dominion, Rare) |
To get past requires a changeling OR Interphase Generator OR Croden's Key OR CUNNING > 40 and any tricorder OR STRENGTH > 70 OR four [Def] drones OR Breen CRM114. | ||
God (The Motion Pictures, Rare) |
Unless two Away Team members each have INTEGRITY > 7, place on mission; destroys one ship here (opponent's choice). You must have a ship here to attempt mission. | ||
Hanonian Land Eel (Voyager, Rare) |
Unless SECURITY, SCIENCE, and STRENGTH>50 present, kills Away Team member with lowest CUNNING or fewest • icons (opponent's choice). | ||
Hazardous Duty (Blaze of Glory, Common) (Voyager, Starter Only) |
To get past requires 2 OFFICER; then place on mission until solved. If any non-OFFICER dies here, its owner loses points (discard dilemma). | ||
Hidden Entrance (Alternate Universe, Common) |
To locate the concealed entrance and continue, Away Team must have Geordi La Forge OR ENGINEER + CUNNING > 32. | ||
Hippocratic Oath (Official Tournament Sealed Deck, Premium) |
To get past, most CUNNING MEDICAL present must help aliens (relocated with dilemma to nearest planet at another location). MEDICAL is "stopped" until countdown expires. | ||
Hologram Ruse (Premiere lim., Uncommon) |
Experience enemy hologram trick. You are tempted to divulge secrets. Impassable unless INTEGRITY > 30 and CUNNING > 30. | ||
I Hate You (The Motion Pictures, Common) |
To get past requires Anthropology, Youth, and no Music present. Nullified by Vulcan Nerve Pinch. | ||
Impassable Door (Premiere lim., Common) |
To get through this door, Away Team must have Computer Skill present. | ||
Implication (Voyager, Common) |
To get past requires 3 Diplomacy and INTEGRITY >30 OR Law and CUNNING >30. | ||
In the Pale Moonlight (Rules of Acquisition, Uncommon) |
To get past requires a personnel who has INTEGRITY <4 OR a Federation personnel who has Treachery OR any Garak OR a Founder. | ||
Kelvan Show of Force (Mirror Mirror, Rare) |
To get past, two non-android, non-holographic personnel present are selected (opponent's choice). One of those two is "crushed" (killed, random selection). | ||
Lack of Preparation (First Contact, Common) (Voyager, Starter Only) |
Non-Borg: Cannot get past (lose 10 points) unless you could have met mission requirements at start of attempt. Borg: Must have [Comm] [Nav] and [Def] to proceed. | ||
Lineup (The Trouble with Tribbles, Common) |
To get past requires four personnel present (random selection) to "form a lineup." All four are "stopped" unless one has INTEGRITY<5 OR INTEGRITY>8. | ||
Make us go (Official Tournament Sealed Deck, Premium) |
To get past, most CUNNING ENGINEER present must help aliens (held with dilemma atop mission). At end of your next turn, cure with CUNNING >24 or place both out-of-play. | ||
Malfunctioning Door (Alternate Universe, Common) |
To get through door, must have Soong-Type Android present OR a combined STRENGTH > 27 from up to four Away Team members. | ||
Matriarchal Society (Premiere lim., Uncommon) (Voyager, Starter Only) |
Cannot get past unless at least two female Away Team members are present. | ||
New Essentialists (Blaze of Glory, Uncommon) |
Unless INTEGRITY > 40 and 2 Honor OR CUNNING > 40 and 2 Treachery present, place one non-Borg Away Team member (random selection) atop draw deck. Nullify with Jamaharon. | ||
None Shall Pass (Deep Space Nine, Common) |
To get past requires STRENGTH > 53 OR 3 Diplomacy OR 2 Anthropology OR Guramba. | ||
Odo's "Cousin" (Deep Space Nine, Uncommon) |
To get past requires 2 Exobiology and Geology. If you overcome, one SCIENCE may stay behind ("stopped") to score points. [5] | ||
Oops! (The Trouble with Tribbles, Common) |
Unless Leadership present, kills one personnel (random selection) and "stops" all others present. To get past requires three [Stf] personnel OR three [Def] drones OR Nog. | ||
Outpost Raid (Alternate Universe, Common) |
If at your outpost: two personnel are killed (opponent's choice) unless STRENGTH > 81. Discard dilemma. OR Elsewhere: requires STRENGTH > 18 to pass. | ||
Portal Guard (Premiere lim., Uncommon) |
Unless at least one Away Team member has CUNNING > 7 OR Honor, the entire Away Team must beam up or die. | ||
Primitive Culture (First Contact, Rare) |
To get past, requires 3 Vulcans OR Anthropology and CIVILIAN OR Vorta and 4 Jem'Hadar OR 2 Tal Shiar OR 2 Obsidian Order OR Acquisition and 2 Greed OR 6 Klingons OR 4 [Def] Borg. | ||
Punishment Box (Deep Space Nine, Uncommon) |
Place on planet. Now and start of each mission attempt here, cannot get past unless one OFFICER is "placed in the box" ("stopped") until end of turn. | ||
Q gets the Point (The Trouble with Tribbles, Common) |
To get past requires 2 Treachery or Mortal Q, but one such personnel (opponent's choice) is "forked" ("stopped") if opponent has Guinan in play. Nullified by any Guinan. | ||
Sabotaged Negotiations (The Borg, Uncommon) |
To get past, four personnel present (random selection) "attend a conference." If their total INTEGRITY<24, each one without Treachery x2 is killed. | ||
Scientific Method (Rules of Acquisition, Common) |
To get past requires MEDICAL and 3 SCIENCE. | ||
Security Precautions (Q-Continuum, Common) |
To get past, Away Team must have Jenice Manheim OR android OR phaser OR disruptor OR 3 SECURITY. | ||
Seismic Quake (Deep Space Nine, Rare) |
One Away Team member (random selection) is "stopped" if opponent's score is odd, killed otherwise. Cannot get past (shuffle back into seed cards here) unless Geology present. | ||
Shaka, when the Walls fell (Premiere lim., Uncommon) |
Must have 2 Diplomacy and CUNNING > 30 to communicate and proceed. | ||
Spatial Rift (Voyager, Common) |
Two personnel present (random selection) "disappear" (discarded) unless their combined CUNNING>14. To get past requires Astrophysics and 2 ENGINEER. | ||
The Clown: Beneath The Mask (The Borg, Uncommon) |
To get past, one personnel must have total attributes>23. | ||
The Clown: Guillotine (Holodeck Adventures, Uncommon) |
Unless 2 Diplomacy present, kills one personnel (random selection) and “stops” each personnel whose total attributes are lower than killed personnel until end of your next turn. | ||
The Clown: My Festival (The Borg, Rare) |
To get past, crew or Away Team must have no fewer personnel than lowest INTEGRITY present and no more personnel than highest INTEGRITY present. | ||
Twisted (Voyager, Uncommon) |
Cannot get past unless at least half of personnel in crew or Away Team (round up) each have CUNNING>7. | ||
Unscientific Method (Official Tournament Sealed Deck, Premium) |
Opponent chooses a number X. Randomly examine crew or Away Team one by one. If (INTEGRITY + CUNNING - STRENGTH) = X, discard that personnel and dilemma. | ||
Wind Dancer (Premiere lim., Rare) |
To get past, Lwaxana Troi must be present OR at least one Away Team member must have: Youth OR Music OR STRENGTH > 9. |