Type | Cardname | Gametext | Strategy |
Blue Alert (Voyager, Common) |
Seeds or plays on table. Each of your Intrepid-class ships and ships with no staffing requirements may use 2 RANGE to land or take off once each turn. Also, your shuttlecraft may be carried aboard and launched from your ships that have Tractor Beam. (Captain's Order.) | ![]() |
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Captain's Log (Alternate Universe, Uncommon) (Voyager, Uncommon) |
Plays on table. Each of your ships with its matching commander aboard is WEAPONS and SHIELDS +3. (Captain's Order.) | ![]() |
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Crew Reassignment (The Dominion, Uncommon) |
Plays on table. Your [Ent-E] personnel may staff ships as [Stf]. Also, each of your personel with a special staffing icon may report to your ship with same icon. (Captain's Order.) | ![]() |
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Deactivation (First Contact, Common) |
Nullifies Auto-Destruct Sequence (unless Fractal Encryption Code present), Red Alert or Static Warp Bubble. OR Erases an Away Team of only [Holo] personnel. (Captain's Order.) | ![]() |
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Defiant Dedication Plaque (Deep Space Nine, Rare) |
Plays on table. Each of your ships with its matching commander aboard is RANGE +2, or +3 if ship is Defiant class. (Not cumulative. Captain's Order.) | ![]() |
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Divert Power (Voyager, Uncommon) |
Plays on table. At start of each of your turns, one of your ships with ENGINEER (or [Nav] Borg) aboard may “transfer power” until start of your next turn; subtract 1 from two of its attributes and add 2 to the remaining attribute. OR Plays on your ship with ENGINEER (or [Def] Borg) and Computer Skill aboard. WEAPONS or SHIELDS are +4 until start of your next turn, then discard objective. (Captain's Order.) | ![]() |
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Duj Saq (The Motion Pictures, Common) |
Seeds or plays on table. Your B'rel-class ships may each use 1 RANGE to land or take off once each turn, ans may report on planets that have a matching affiliation icon. (Captain's Order.) | ![]() |
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Establish Landing Protocols (Deep Space Nine, Common) |
Seeds or plays on table. Each of your ships which has no staffing requirements may use 1 RANGE to land or take off once each turn. (Captain's Order.) | ![]() |
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Lower Decks (Alternate Universe, Uncommon) (Voyager, Uncommon) |
Plays on table. Each of your non-holographic, universal personnel is attributes all +2. (Captain's Order.) | ![]() |
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Mission Debriefing (First Contact, Uncommon) (Voyager, Uncommon) |
Seeds or plays on table. Whenever any crew or Away Team finishes a mission attempt (whether successful or not), it is "stopped." (Captain's Order.) | ![]() |
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Senior Staff Meeting (Alternate Universe, Uncommon) |
Plays on ship with OFFICER, ENGINEER, MEDICAL, SCIENCE, and SECURITY aboard, just before the initial attempt of a space mission. First dilemma encountered is discarded. | ![]() |
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Tactical Console (The Dominion, Uncommon) |
Plays on your ship docked at your facility. While you have Miles O'Brien or a SECURITY-classification personnel aboard, ship is WEAPONS +3. (Captain's Order.) | ![]() |
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Yellow Alert (Alternate Universe, Common) |
Plays on table. While in play, cancels (discard) and prevents Red Alerts AND all your Personnel are each CUNNING +1 (Not cumulative.) | ![]() |