CURRENT RULINGS UPDATE 04/30/01

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Written by Jaglom Shrek at 01 May 2001 15:37:42:

STAR TREK CUSTOMIZABLE CARD GAME
CURRENT RULINGS UPDATE
04/30/01

This special "update" document contains only new or changed Current
Rulings issued since the last Current Rulings document (03/26/01). A
complete set of Star Trek Customizable Card Game rules for standard
play consists of the following documents, available on the Decipher
website:

Rulebook Version 1.7 (August 2000)
Glossary Version 1.7 (August 2000)
Current Rulings (04/30/01 - full version)


SIGNIFICANT RULINGS CHANGES AND CLARIFICATIONS

Voyager: All new rules information for the full game format from the
Voyager rulebook has been incorporated into these Current Rulings in
anticipation of the set's release, including revised Borg outpost
rules and hologram rules. A few rulings specifically note that they
do not take effect until the Voyager release date. Any ruling that
does not specify this delay (and that does not depend on new cards)
is effective immediately. Warp Speed rules changes have been
incorporated into the separate Warp Speed rules sheet.


* actions - step 1: initiation: The initiation of a dilemma encounter
is defined.

* assimilation: Personnel assimilation rules have been adjusted to
accommodate assimilation of former Borg with subcommand icons.

* Borg: The interim Borg outpost rules from First Contact are
cancelled. A Borg Outpost may be seeded at any Delta Quadrant mission
with no rectangular affiliation icons and may be attacked or targeted
normally.

* copy: This term is defined to account for dual-affiliation cards
printed with two border colors and reprints with new card images,
lore, and property logos.

* He Will Make An Excellent Drone: Subcommand and attribute
adjustments are now the same whether the counterpart was
pre-assimilated or assimilated from the opponent.

* holographic personnel and equipment: May exist only on ships or
facilities (except with Mobile Holo-Emitter). May be reactivated only
by other personnel present (on a turn subsequent to the deactivation).

* Holo-projectors: No longer allows holograms to be used in Away
Teams (errata).

* revised text - Add Fair Play and Holo-projectors to the list.


RULINGS

* actions - step 1: initiation - The initiation of a dilemma
encounter is complete (i.e, it has been "just encountered" and may be
responded to) once any targets for the dilemma have been chosen and
you have checked to see if the crew or Away Team can meet the
dilemma's conditions (if any). If the dilemma requires a trigger or
specifies targets with specific characteristics which are not
present, the dilemma will have no effect, but the initiation is still
complete. (See dilemma resolution.) A mis-seed, or a unique dilemma
that must be discarded because a copy seeded by the same player is
already in play, is not encountered.

For example, your Away Team encounters Nausicaans. The target must be
selected and you must check the Away Team's total STRENGTH to see if
it is greater than 44 before you may nullify the dilemma with
Interphase Generator or your opponent may respond by replacing the
dilemma with a Q-Flash (using Beware of Q).

* Adapt: Modulate Shields - See immune.

* Assign Mission Specialists - Revised game text:
...You may download to one of your outposts up to two different
mission specialists (personnel whose only skill is a regular skill)
that you do not already have in play....

* assimilation - Replace the Personnel assimilation section of this
glossary entry with the following:

Personnel assimilation - When your Borg assimilate an opposing
personnel, it becomes a Borg drone under your control and it
undergoes the following transformations:
* Its affiliation changes to [Borg].
* Its name is irrelevant to the Borg (e.g., if you assimilated Wesley
Crusher, he would not overcome the Zaldan dilemma). However, your
opponent must still obey the persona rule (e.g., he may not report
another copy of Wesley, or another version of his persona).
* Its classification (if any) becomes a regular skill (the first-listed skill).
* It retains any existing subcommand icons. If it was
non-Borg-affiliation, its staffing ability changes to a subcommand
icon, as follows:
Old Staffing New Icon
[Cmd] [Com/Blue]
[Stf] [Nav/Green]
Neither icon [Def/Red]
A drone will never have more than one copy of each subcommand icon.
For example, if [NA][Fed] Seven of Nine is assimilated as a drone,
her [Stf] icon is lost rather than converted.
* Its attributes adapt to service the collective based on its
subcommand icons, as follows:
[Com] icon sets INTEGRITY to 7
[Nav] icon sets CUNNING to 7
[Def] icon sets STRENGTH to 7
Any attribute not set by a subcommand icon is set to 5.
* Its gender, species, lore, restriction box, and any miscellaneous
icons are immediately rendered irrelevant.

Borg do not assimilate (or target for assimilation) ANIMALs or
holographic re-creations. Such personnel are excluded from any
selections for abduction or assimilation. All other personnel,
including androids, changelings, and your opponent's Borg, may be
assimilated normally unless otherwise specified by a card. For
example, if your opponent has The Kazon Collective in play, his Kazon
are immune to assimilation.

In addition to drone assimilation, you may assimilate a male
personnel as a counterpart by completing the Assimilate Counterpart
objective. When this occurs, the counterpart undergoes the same
transformations as a drone, with the following exceptions:
* He retains his gender, species, and other lore information for
Borg-related cards only. For example, an android counterpart will not
trigger a dilemma that says, "If android present..."; a
Klingon-species counterpart cannot enable the use of "Klingon use
only" equipment; a counterpart is not affected by Male's Love
Interest.
* His staffing ability adapts to service the Collective by changing
to all three subcommand icons ([Com][Nav][Def]). His INTEGRITY and
CUNNING remain the same, and his STRENGTH is +3 (if he was already a
counterpart, all attributes remain the same).
* His previous affiliation remains relevant for all cards requiring a
matching counterpart, such as Assimilate Homeworld or Service the
Collective. If he is multi-affiliation, all of his affiliation icons
may be used for this purpose.

Your Collective is limited to one counterpart (or personnel targeted
as such) at a time. While any personnel is targeted to become a
counterpart, that personnel may not be assimilated as a drone and is
therefore excluded from all such selections. Dual-personnel cards may
not be targeted for assimilation as a counterpart. A counterpart may
be converted to a drone with He Will Make an Excellent Drone.

* Away Team and crew - Effective upon release of the Voyager
expansion set. Delete the following sentence from the Glossary entry:
"Your holographic personnel may not join Away Teams unless you have
Holo-projectors in play." Holo-projectors no longer allow holograms
to join Away Teams. Holographic personnel and equipment may now exist
only on ships or facilities, unless using a Mobile Holo-Emitter.

* Barzan Wormhole - See between.

* battle - The Vidiian affiliation has the standard attack
restriction: it may initiate battle against any affiliation except
its own (unless allowed by another card), but may return fire and
counter-attack against anyone. The Kazon affiliation has no
affiliation attack restrictions (just like the Klingons).

* Beware of Q - Using this objective to replace a dilemma with a
Q-Flash is a valid response to the initiation of the dilemma
encounter. See actions - step 1: initiation.

* Borg - Cooperation - A player using Borg-affiliation cards may not
stock *any* non-Borg-affiliation personnel, ships, or facilities in
their game deck or any side decks, including a Mission II with a
built-in non-Borg outpost, even if they do not use that function of
the card.

Effective upon release of the Voyager expansion set. With the
introduction of a Delta Quadrant spaceline, the interim Borg Outpost
rules (introduced in First Contact) are no longer needed. Replace the
section The Delta Quadrant and Borg Outpost in this glossary entry
with the following:

The Delta Quadrant and Borg Outpost - All Borg affiliation cards
(except assimilated counterparts) have a [DQ] icon and are native to
the Delta Quadrant. Thus, they follow normal quadrant rules for
seeding facilities and reporting cards (see reporting for duty).

When playing Borg, you may seed one Borg Outpost at any Delta
Quadrant space mission that has no rectangular affiliation icons.
This outpost (and any cards there) may be attacked or targeted
normally.

Just as other affiliations may build an outpost at any location with
a matching affiliation icon, your Borg may build an outpost at any
planet they've assimilated (even a homeworld) where you have a Borg
ENGINEER (as specified on the Outpost card). You may not report cards
for duty at an outpost built outside the Delta Quadrant (because the
outpost is not native to the quadrant), except as allowed by
Population 9 Billion - All Borg. You may report your Borg to other
quadrants using cards such as Borg Cube, Borg Scout Vessel, and
Retask.

* Breen CRM114 - This Equipment card may report wherever your Breen
or arms dealer is present (and *only* where your Breen or arms dealer
is present).

* card draw - If an action imposes a restriction of "draw no cards
this turn," but that action triggers a "just" action or valid
response of drawing a card, the "just" action or valid response
occurs before the restriction takes effect.

* Containment Field - If this incident is discarded or placed beneath
the draw deck using Q the Referee, any cards stacked on it are
likewise discarded or placed beneath their owners' draw decks. If you
were scheduled to show a Devidian Door during a turn that you must
skip because you still have cards stacked on the incident, you lose
the game because you are unable to show the door during that turn.

* copy - A copy (or duplicate) of a card is defined by its card title
and, for personnel and ships, its game text. Different images,
copyright dates, lore, expansion icons, affiliation border colors, or
property logos do not affect whether cards are copies.

Personnel and ships: Two Personnel (or Ship) cards are copies of each
other if their card titles and game text are the same (taking into
account revised titles and game text of reprinted cards). Examples of
copies:
* Alyssa Ogawa (First Contact) is a copy of Alyssa Ogawa (Trouble
With Tribbles starter deck reprint with a tribble in the card image).
Alyssa Ogawa (Premiere) is *not* a copy of this card because her game
text is different (they are two versions of the same persona).
* Quark Son of Keldar (First Anthology preview) is a copy of Quark
Son of Keldar (Blaze of Glory reprint) despite a minor rewording of
his game text and the Blaze of Glory expansion icon.
* Tasha Yar - Alternate (Alternate Universe) is a copy of Tasha Yar -
Alternate (Reflections foil). Her special skill was changed by errata.
* Lwaxanna Troi (Premiere alpha printing) is a copy of Lwaxana Troi
(Premiere beta printing).
* B'Elanna Torres (blue Federation border) is a copy of B'Elanna
Torres (gold Non-Aligned border). See multi-affiliation cards.

Other cards: Other than personnel and ships, two cards are copies of
each other if their card titles are the same (taking into account
revised titles of reprinted cards). Also, each half of a Combo
Dilemma is considered a copy of the original dilemma on which it was
based (the "card title" included in its game text). Examples of
copies:
* Radioactive Garbage Scow (Premiere) is a copy of Radioactive
Garbage Scow (Voyager) and of the Radioactive Garbage Scow half of
Female's Love Interest & Garbage Scow. You may not seed more than one
of these under one mission; your Borg could Adapt to any of them
after encountering any version.
* Medical Kit (Premiere) is a copy of Medical Kit (Voyager). You may
not use a copy of each to add two MEDICAL skills to your OFFICER.
* Ready Room Door (First Contact) is a copy of Ready Room Door
(Voyager). You may not play both during one turn.
* [univ] Klingon Outpost (Trouble With Tribbles starter deck reprint)
is a copy of the Outpost card titled "Klingon" (Premiere). The card
titles of most outposts have been revised. You may seed only one.

* Delta Quadrant - A "Delta Quadrant mission" is a mission with a
Delta Quadrant icon in its point box.

* Devidian Door - See Containment Field.

* Deyos - Using this personnel's special skill to draw a card is a
"just" action; it must be used immediately after the non-Youth
Jem'Hadar enters play at his location, even if that Jem'Hadar enters
play as a sub-action of a group action (e.g., multiple reports under
Red Alert). See actions - "just", card draw.

* dilemma resolution -
Nullifiers - Nullifying a dilemma is a valid response to the
initiation of the dilemma encounter. See actions - step 1: initiation.

* Doppelganger - A "duplicate" is equivalent to a copy.

* dual-personnel cards - To make a random selection from a group
including a dual-personnel card, select the appropriate number of
cards as if all were single personnel. For example, Denevan Neural
Parasites requires random selection of "half the Away Team." If your
Away Team contains six personnel cards, your opponent will select
three *cards* (regardless of whether there are any dual-personnel
cards in the group). If one or more cards are dual-personnel, your
opponent may choose to allow the increase, or require a re-selection.

* duplicate - See copy.

* E.M.H. Program - A Mobile Holo-Emitter does not overcome this
personnel's restriction box.

* Explore Gamma Quadrant - A mission without a point box may not be
used for this objective, even if seeded in the Gamma Quadrant.

* Fair Play - Revised game text:
Seeds or plays on table; may not be nullified. No player may solve an
opponent's unique mission unless its point box shows at least 40
points OR both players have a copy of it in play.

* Fajo's Gallery - The card draws allowed by this event are a "just"
action that must be done immediately after the action occurs which
allows the card draws. See actions - "just", card draw.

* Gamma Quadrant - A "Gamma Quadrant mission" is a mission with a
Gamma Quadrant icon in its point box.

* He Will Make An Excellent Drone - Replace the glossary entry with
the following:

Converting a counterpart to a drone with this interrupt (either a
Borg pre-assimilated counterpart or your opponent's personnel that
you assimilated as a counterpart) transforms the counterpart as if he
were being assimilated as a drone. That is, it retains its existing
three subcommand icons and its attributes become 7-7-7. See
assimilation.

* Hidden Fighter - This interrupt downloads a ship to your Away Team
on a planet surface (outside a facility or landed ship).

* Hippocratic Oath - Effective upon release of the Voyager expansion
set. Replace the second paragraph and bullet list in this glossary
entry with the following:
To pass this dilemma, the most CUNNING MEDICAL personnel must be able
to relocate to another planet and still have MEDICAL skill after
relocating. If he is unable to meet these conditions (e.g., a
holographic personnel without a Mobile Holo-Emitter, or a Borg which
has MEDICAL skill through skill-sharing), or if there is no MEDICAL
present, the Away Team or crew is "stopped" and the dilemma is
replaced under the mission. (You may not choose to relocate a MEDICAL
of lower CUNNING.) If the most CUNNING MEDICAL is an OFFICER enhanced
by a Medical Kit, the Medical Kit must relocate with him.

* holographic personnel and equipment - Effective upon release of the
Voyager expansion set. Holographic [Holo] personnel and equipment
enter play and move normally, but they can only exist aboard ships
and facilities; they are deactivated if the ship or facility they are
aboard does not have a Holodeck they are allowed to use. (A
deactivated personnel is disabled; a deactivated Equipment card may
not be used in any way.) However, a hologram who is wearing a Mobile
Holo-Emitter does not need a Holodeck and is not confined to ships
and facilities. If their Emitter is removed when they are not aboard
a ship or facility, they are erased (discarded).

Your deactivated hologram may be reactivated during one of your
subsequent turns (if aboard a ship or facility with a Holodeck, or
wearing a Mobile Holo-Emitter) by any of your "unstopped" personnel
present (even another active hologram). (A hologram reported in a
deactivated state may be activated on the same turn.)

* Death and Destruction: When a holographic personnel would normally
be killed (or a holographic Equipment card would be destroyed),
whether by battle or by a card, they are instead deactivated. (A
hologram that is "discarded" or "erased" goes to the discard pile.)
If a ship or facility is destroyed, any holographic cards aboard are
discarded.
* Dilemmas: If a dilemma (or other card, such as Escape Pod) requires
a hologram to leave a ship or facility without immediately boarding
another one, they instead deactivate (unless they are wearing a
Mobile Holo-Emitter).
* Battle: "Holographic safety protocols" normally prevent holograms
>from killing other personnel. They may stun (but not mortally wound)
non-holographic adversaries. If total STRENGTH at the end of a battle
is entirely derived from holograms, they may win the battle but may
not kill an opposing personnel.
* Intruders: When intruders are aboard a ship whose crew is all
holographic, they may erase (discard) all holograms aboard that ship.
* Assimilation: Borg do not assimilate (or target for assimilation)
holographic personnel. Exclude holographic personnel from any
selections for abduction or assimilation.

Except as noted above, holographic personnel should be treated
exactly like normal personnel. They do not require any "supervision"
>from other personnel when staffing ships, attempting missions, etc.

* Holo-Projectors - Effective upon release of the Voyager expansion
set. This event no longer allows holograms to be used in Away Teams.
See holographic personnel and equipment.
Errata:
Plays on table. Adds Holodeck to each of your ships. (Immune to Kevin
Uxbridge.)

* immune - If a card is immune to another card, it may not be
affected by that card in any way. For example:
* An Event card that is "immune to Kevin Uxbridge" may not be
nullified by Kevin Uxbridge.
* When Adapt: Modulate Shields is played on a Vidiian Harvester, your
Borg may not be stunned or mortally wounded using that weapon, and it
may not be be used to harvest their organs with Organ Theft.

* intruder - When intruders are aboard a ship whose crew is all
holographic, they may erase (discard) all holograms aboard that ship.

* Kal-Toh - See verification.

* Kazon - An affiliation and a species. Kazon do not possess
transporter technology (as noted on their ships and facilities).
Transporters may be added with the Transporter Control Module
Equipment card. Your Kazon personnel, ships, and facilities are
immune to assimilation if you have The Kazon Collective in play. The
Kazon affiliation is composed of different sects, such as
Kazon-Nistrim and Kazon-Ogla (members of all sects are Kazon
species). See battle.

* Lack of Preparation - On this dilemma, "Non-Borg" and "Borg" refer
to the player, who is "playing a non-Borg affiliation" or "playing
Borg affiliation".

* Manheim's Dimensional Door - A "matching" card for this doorway is a copy.

* mission - Mission quadrants may be determined from the design of
their point boxes. A mission with a Gamma, Delta, or M symbol in its
point box is, respectively, a Gamma Quadrant, Delta Quadrant, or
Mirror Quadrant mission; a mission with no symbol in its point box is
an Alpha Quadrant mission. A mission with a point box may be seeded
only on the appropriate spaceline. A mission without a point box does
not belong to any quadrant, and thus may be placed in any quadrant
(effective upon release of the Voyager expansion set). It does not
count as a "Gamma Quadrant mission," "Delta Quadrant mission," etc.,
regardless of where it is seeded. Missions (and other spaceline
locations) may not be moved between quadrants by cards that relocate
locations.

* Mobile Holo-Emitter - This Equipment card may be placed on a
deactivated (disabled) holographic personnel. It is still being
"worn" even if the hologram is deactivated. "While worn, does not
count as an Equipment card" means it cannot be targeted as an
Equipment card (e.g., it is immune to Disruptor Overload, Common
Thief, stealing, etc.).

* multi-affiliation cards - In the Voyager expansion set,
dual-affiliation cards are printed with two different border colors,
one for each affiliation. The affiliation icon matching the border
color appears on the left in each case. A card with one border color
is a copy of the same card title with the other border color, and
they have identical gameplay.

* Obelisk of Masaka - This incident does not allow you to convert
card draws to downloads. It limits the number of card draws you may
convert to downloads using another card with such a function, such as
the Borg Queen.

* Organ Theft - See immune.

* "playing Borg" - You are "playing Borg" if you stock
Borg-affiliation cards in your deck. Including [NA][Fed] Seven of
Nine in your deck does not mean you are "playing Borg."

* Quark's Bar - As with all sites, you may use this site's text to
report or download only cards that are native to the quadrant where
the Nor is located. Thus, Morn may not report to Quark's Bar on
Mirror Terok Nor. See reporting for duty.

* Quinn - See twice/thrice per game.

* revised text - Add to this list:
Fair Play
Holo-projectors

* Seven of Nine (Voyager) - This [NA][Fed] personnel is both human
and Borg species. She is not a drone. See affiliation and species,
assimilation, Lack of Preparation, species.

* Tarellian Plague Ship - This dilemma is assumed to provide
transporters if your crew or Away Team does not have them available,
but it cannot overcome a quarantine or obstacles to beaming (such as
Distortion Field).

Effective upon release of the Voyager expansion set. A holographic
MEDICAL may "beam over" to pass this dilemma only if wearing a Mobile
Holo-Emitter (both are discarded). See holographic personnel and
equipment.

* Temporal Micro-Wormhole - This doorway does not allow you to stock
Borg-affiliation cards in a non-Borg deck, or vice versa. (See Borg -
Cooperation.) The allowance for a personnel to mix with your other
affiliations "for rest of game" applies only to the copy of the
personnel you reported aboard your ship (not to additional copies or
other versions of the persona). If that copy leaves play, the effect
does not apply to the same or another copy of the card reported again
normally. See twice/thrice per game.

* twice/thrice per game - These terms work the same as "once per
game" - you may use such an effect only two or three times per game,
regardless of how many copies of the card you have in play.

* Vidiian - An affiliation and a species. See battle.

* Vidiian Harvester - See immune.

* Voyager stand-alone formats - Although Voyager cards are 100%
compatible with all other Star Trek Customizable Card Game products,
they can also be played in stand-alone Warp Speed and full game
formats. When playing these formats, you may use any cards with a
Star Trek: Voyager logo (including those found in First Anthology,
the Official Tournament Sealed Deck, Blaze of Glory, and Mirror,
Mirror) as well as any missions with a Delta Quadrant icon.
Jolan tru,

Major Rakal
(Kathy McCracken)

Tal Shiar Agent and Star Trek CCG Intelligence Officer
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