STRATEGY

Holodeck Adventures - Spoilerlist

MISSIONS
[P] Establish Home Planet [DQ]
Ha"Dara: Help found a new "Home of Light" for holograms liberated from Hirogen training facilities.
Leadership + ENGINEER x2 + Computer Skill x2
* +25 if all personnel in Away Team are [Holo].
Any Away Team may attempt mission.
SPAN 4 30* PTS
[P] Mine Gallicite [DQ]
Sakari colony: Collect valuable material from the tunnels beneath this apparently abandoned world.
ENGINEER + Geology + (Diplomacy OR Treachery + STRENGTH>40)
Any Away Team may attempt mission.
SPAN 2 30 PTS
[P] Repair Memorial [DQ]
Tarakis: Recharge power cells of a monument built to commemorate a Nakan massacre.
ENGINEER + Computer Skill + Honor x2
Personnel here are each attributes all -2.
Any Away Team may attempt mission.
SPAN 3 40 PTS
[S] Seal Rift [DQ]
Near Grid 986: Use an anti-tachyon pulse to implode this artificially-created temporal phenomenon.
SCIENCE x2 + ENGINEER x2 OR Admiral Janeway
Until solved, [AU] ships may report here.
Any Away Team may attempt mission.
SPAN 3 35 PTS
[S] Study Protonebula [DQ]
Protonebula: Monitor emerging phenomenon and record the effects of its radiation on the crew.
Astrophysics + Biology + Navigation x2
YOUR END: Once per game, you may download One to your ship here.
OPPONENT"S END: Once per game, you may download a [BO] objective.
Any crew may attempt mission.
SPAN 4 30 PTS
[P] Transport Colonists [DQ]
Enara Prime: Enara Prime: Convey members of a telepathic species from the Fima system to their home planet.
Diplomacy + Honor + INTEGRITY>40
* +5 if Empathy or Mindmeld present.
Any Away Team may attempt mission.
SPAN 3 35* PTS